NVIDIA's DLSS 3.5 brings upgraded ray-tracing to Cyberpunk 2077 this week
Por um escritor misterioso
Last updated 23 maio 2024
The latest version of NVIDIA's DLSS upscaling tech debuts this week with enhanced ray-tracing capabilities. Cyberpunk 2077 is the first game to employ it.
Nvidia DLSS 3.5 feels like the future of ray tracing is here today
Nvidia Introduces DLSS 3.5 with Clearer and Crisper Visuals
NVIDIA DLSS Accelerates This Fall's Biggest Games, Including Alan Wake 2, Cyberpunk 2077: Phantom Liberty, Call of Duty: Modern Warfare III & PAYDAY 3, GeForce News
What is DLSS 3.5? Nvidia's latest supersampling update explained
Nvidia Reveals DLSS 3.5: AI-Powered Ray Reconstruction
NVIDIA Reveals DLSS 3.5, Ray Reconstruction Being Prominent New Feature –
NVIDIA DLSS 3.5 uses a mountain of data and AI to improve ray tracing on RTX GPUs
As AMD struggles to put out FSR 3, Nvidia already has DLSS 3.5 (ray reconstruction) ready - Neowin
NVIDIA DLSS 3.5 Unveiled: Faster & Better Raytracing Enhanced By AI, Supports All RTX GPUs, Coming To Cyberpunk 2077, Alan Wake 2 & Portal RTX This Fall
Latest Cyberpunk 2077 Update: DLSS 3.5 & Ray Reconstruction Tested! — Eightify
Nvidia's DLSS 3.5 is what ray tracing always wanted to be
Testing Nvidia DLSS 3.5 Ray Reconstruction Using Cyberpunk 2.0
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