Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom

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Last updated 05 junho 2024
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
During a recent interview, Sonic Team lead Takashi Iizuka shared the dev team
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
I played Sonic Frontiers and it makes a staggeringly awful first impression : r/Games
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
TGS 2022]Takashi Iizuka and Morio Kishimoto Say Sonic Frontiers Marks the Start of the 3rd Generation of Sonic Games In Interview - GamerBraves
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers Interview - Producer Takashi Iizuka and Director Morio Kishimoto Explain Why They Create an Open-World Game - QooApp News
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers (2022) [Switch] critique - The Pixels
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Preview] Hands-on with Sonic Superstars and new gameplay
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers (2022) [Switch] critique - The Pixels
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers is cornerstone of future Sonic games, says Sonic Team head
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers – News, Reviews, Videos, and More
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Famitsu Translation: Preview of Sonic Frontiers after 6 hours of playing. The game cycle and the exhilaration of the new Sonic. A masterpiece that erases the bitterness of open world gaming! –

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