PDF] Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play

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Last updated 29 maio 2024
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Semantic Scholar extracted view of "Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play" by Ryan Perry et al.
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Online-only friends, real-life friends or strangers? Differential

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